Quick Reference

Actions

Take any Action at any time if you can pay its Credit cost.

Recipes

Purchase and Reveal the Top Recipe
Cost labeled on Recipe
  • Pay and reveal it immediately; place the Recipe or put it in Storage.
  • Storage holds up to 2 Recipes.
  • Only Purchased Recipes in Storage or on the Game Board may be viewed.
  • You will not need every Recipe to complete a Level.
  • Providing a multiple of the required inputs for a Recipe will produce outputs proportionally. 2x, 3x, 4x and 5x Tokens are provided.

Building

Move a placed Recipe
1 Credit
Place a Purchased Recipe
Free
Swap 2 placed Recipes
2 Credits
Rotate a placed Recipe
Free
  • Place Recipes on any Tile, in any orientation.
  • Adjacent Recipes transfer Resources directly. Recipes that are not adjacent need Conveyor connections.
  • A Recipe from Storage may replace a placed Recipe for free.
  • Inputs stay on Input Nodes and cannot rotate. They may swap Input Nodes at any time.
  • Objective Outputs stay on Output Nodes, may rotate, and may swap Output Nodes at any time.
  • Place Optional Outputs on any Tile during Setup. They may be moved and grant their labeled Credits once.

Conveyors

Place or alter any number of Straight Conveyors
Free
Place a Curved or Split Conveyor
1 Credit
Alter or move an existing Curved or Split Conveyor
Free
Remove a Curved or Split Conveyor
Refund 1 Credit
  • Keep Conveyors on yellow Tile borders; no diagonals.
  • They may cross as bridges but never share the same yellow border.
  • Conveyors cannot be placed on top of Recipes, Inputs, Outputs, or empty Tiles.
  • A Conveyor may transport more than one type of Resource.
  • You choose whether an adjacent Conveyor connects to an Input, Recipe or Output.
  • There are no merging Conveyor pieces. Create a merge by overlapping a Curved Conveyor and an existing Straight Conveyor.

Switch On

  • All Recipes activate together.
  • All Resources move together.
  • Win when every Objective Output is produced and connected.
  • Producing more than the required amount still completes the Objective.
  • Completing a Level with 0 Credits is still a win. Reaching 0 before completion loses the Level.
  • Leftover Credits determine that Level’s EVS and do not carry over.