Take any Action at any time if you can pay its Credit cost.
Recipes
- Purchase and Reveal the Top Recipe
- Cost labeled on Recipe
- Pay and reveal it immediately; place the Recipe or put it in Storage.
- Storage holds up to 2 Recipes.
- Only Purchased Recipes in Storage or on the Game Board may be viewed.
- You will not need every Recipe to complete a Level.
- Providing a multiple of the required inputs for a Recipe will produce outputs proportionally. 2x, 3x, 4x and 5x Tokens are provided.
Building
- Move a placed Recipe
- 1 Credit
- Place a Purchased Recipe
- Free
- Swap 2 placed Recipes
- 2 Credits
- Rotate a placed Recipe
- Free
- Place Recipes on any Tile, in any orientation.
- Adjacent Recipes transfer Resources directly. Recipes that are not adjacent need Conveyor connections.
- A Recipe from Storage may replace a placed Recipe for free.
- Inputs stay on Input Nodes and cannot rotate. They may swap Input Nodes at any time.
- Objective Outputs stay on Output Nodes, may rotate, and may swap Output Nodes at any time.
- Place Optional Outputs on any Tile during Setup. They may be moved and grant their labeled Credits once.
Conveyors
- Place or alter any number of Straight Conveyors
- Free
- Place a Curved or Split Conveyor
- 1 Credit
- Alter or move an existing Curved or Split Conveyor
- Free
- Remove a Curved or Split Conveyor
- Refund 1 Credit
- Keep Conveyors on yellow Tile borders; no diagonals.
- They may cross as bridges but never share the same yellow border.
- Conveyors cannot be placed on top of Recipes, Inputs, Outputs, or empty Tiles.
- A Conveyor may transport more than one type of Resource.
- You choose whether an adjacent Conveyor connects to an Input, Recipe or Output.
- There are no merging Conveyor pieces. Create a merge by overlapping a Curved Conveyor and an existing Straight Conveyor.
Switch On
- All Recipes activate together.
- All Resources move together.
- Win when every Objective Output is produced and connected.
- Producing more than the required amount still completes the Objective.
- Completing a Level with 0 Credits is still a win. Reaching 0 before completion loses the Level.
- Leftover Credits determine that Level’s EVS and do not carry over.